Name: Kanthaleen “Kanthi” Outland
Age: 22 years old, Birthday is 17/08/2011 (August 17th 2011)
Weapon: Pocket knife
[Base Element] Water
A kitten in every sense of the word, Lua is playful and as fluid as the element that birthed her. She doesn’t like being held by anyone – even by Kanthi – unless their hands are busy and they are otherwise preoccupied, in which case she wants to be carried and petted. She’s playful and active, like the child she is, and enjoys the attention that she gets for being so young. She tends to not be able to sit still for very long, and even when she has to stay in one place, you’ll find her pacing around rather than sitting.
Ability 1 [Offense]
Ice, ice, blade-y
A thick layer of ice coats the blade of Kanthaleen’s pocket knife, extending it into a longer weapon. Due to Lua’s intervention, the blade is more resistant than conventional ice, though not indestructible. Whatever chips off the blade can still be used to cause damage for a few minutes, after which it will melt like normal ice.
Lvl1: Ice rapier
The blade can be summoned for up to a couple of hours or until its destruction before needing a 12 hour rest to be re-summoned. Shards melt after a minute.
Lvl2: Ice one and a half hand sword
The blade can be summoned for up to a couple of hours or until its destruction before needing a 6 hour rest to be re-summoned. Shards melt after 5 minutes.
Lvl3: Ice claymore
The blade can be summoned for up to a couple of hours or until its destruction before needing a 3 hour rest to be re-summoned. Shards melt after 30 minutes.
Kanthi enjoys being the life of the party, in every sense of the word. A lively and friendly person, she is pretty much a textbook extrovert, enjoying being surrounded by people in almost any type of situation. She is excessively friendly and will try to get along with pretty much anyone, getting to be a little loud on occasion without realizing so. She’s a bit touchy feely, in the sense that she will reach out and touch your arm or grip your shoulder, give you a pat in the back or slap the back of your head as she deems fit. If you have issues with personal space, you might have to tell her because she will most likely not catch on that not everyone is comfortable with such behavior. Though she doesn’t fear being alone, she would rather be with other people and is seldom in isolated places; she tends to get bored easily if left to her own devices, which will make her search out other people so she can at least be in their presence. Ever since getting her patron, she doesn’t need to be with others quite as much, since she is never really alone because of Lua. When angered, Kanthaleen becomes mouthy and defensive and doesn’t think twice before becoming physical. Usually, her height keeps her pretty safe from anyone actually trying to battle her, but she’s not the type to let her relative combat inexperience keep her from coming to fists. However, should a voice of reason jump into the fray, Kanthi will back down and let more peaceful means end the argument, since she’s not a violent person by nature.
Kanthaleen is the youngest of four girls and certainly the most extroverted of the bunch. From a very supportive, middle class family, Kanthi was always surrounded by people and she was positively reinforced into doing what she wanted and what she was good at, which led to her very extroverted and loud personality. In high school, she was part of the swim team and she took summer jobs at the local YMCA pool as a life guard. She started drinking and going out to parties in high school, gaining fondness for the energy of the party scene really quick. Once she graduated from high school, she flitted from job to job, reluctant to go to college just yet and spending every weekend finding parties and going to clubs. A year off turned to two turned to three and she continued to put off going to college, quite happy with her life as it was.
During a boat party, little after she turned 21, Kanthi had had a few drinks when she noticed a girl stumbling a little too close to the edge of the water. When the girl lost her footing and fell into the waters, Kanthaleen screamed in order to catch other people’s attention and try to get help for her. They threw a lifesaver at the girl overboard but she was too intoxicated to figure out what was going on and to be able to grab a hold of it, so Kanthi took matters into her own hands and jumped in after her, despite having alcohol in her system as well. Using her prior experience and training as both a member of the swim team and a lifesaver, she managed to get the girl and swim to the surface, fighting against the river current, to hold onto the lifesaver long enough so they could both be pulled back on the boat. Once on the boat, she performed cpr on the unconscious girl and made sure she was awake and ok, while the paramedics arrived to the scene. And when the girl was mocked by other partygoers, making fun of her ‘lack of self control’, ruined make up and generally unkempt appearance, Kanthaleen defended her, threatening the males in question until they dropped it.
After being examined by the paramedics, Kanthi decided to call it a night and called for one of her sisters to pick her up. As she waited for her sister to show up, a curious little critter approached her, a kitten with light blue fur. At first Kanthi just assumed the poor cat had been caught by a prankster or obsessive owner, being so close to Halloween, and groomed to this unnatural look. That is, until she noticed it had two tails and could talk. Then she assumed that the alcohol and strain of having saved someone’s life was at fault and maybe she swallowed mind altering parasites in the water that were rotting her brain. The kitten – a water patron named Lua – explained the situation and that she wasn’t going to die, but rather that she’d been pretty impressed with Kanthi’s selfless, brave actions a few moment before and decided to approach her. She explained the advantages and duties of a Guardian and proposed a pact. Kanthaleen, still half believing the small feline a figment of her exhausted mind, kept asking the patron a few questions while her ride arrived. The fact that her sister didn’t seem to notice the double tailed blue cat when she finally arrived helped to further convince Kanthi that she was just seeing things.
However, much to her surprise, Lua was still there the next morning, toying with her discarded socks from the night before. Once she figured out that the whole hallucination wasn’t a hallucination after all, she really put some thought into it and decided to indeed make a pact with the small feline.
Roleplay Paragraph Sample: (Two paragraphs miminal required.)
Although the Kanthaleen had managed to make her sit up, the poor girl was silent and motionless save for an uncontrolled trebling of her limbs from the cold river waters, hugging her legs to her chest to try and save body heat and try to keep some form of composure, as her clothes were sticking to her body. Kanthi was not any better, just as dripping wet as the girl she’d rescued but with the advantage that her clothes were already so formfitting that the water couldn’t very well affect their fit. She wanted to get inside, but she didn’t want to leave the girl alone and it probably wasn’t the best idea to move her just yet. Instead, she turned to one of the guys that were hanging around, a geeky looking fellow with a jacket and a bowtie.
“Hey, hipster,” she spoke, throwing an arm around the trembling girl and rubbing her back, trying to give her some warmth. “Lend me your jacket for a sec? I can think of at least one person who needs it more than you.” He looked like he was about to protest but thought better of it, putting his red cup down long enough to remove his sports jacket and hand it over. He was wearing bright red suspenders underneath. She took the garment thankfully. “Thanks, boo.” However, instead of draping it around her own shoulders, she proceeded to throw it around the smaller girl’s frame. The blonde looked up, reaching up to get some hair out of her face and hold the jacket closer around herself. When she spoke up, her voice was small, slurred and mumbled between clattering teeth. “Thanks…” “Don’t mention it.”
Kanthaleen shrugged. Just about the same time, she heard snickers somewhere to her right and she turned to see who was laughing. Two guys – one of them, the fedora wearing kind – seemed to be having fun at their expense, jeering at the soaked, exhausted girls. In the hubbub of the people around them, Kanthi couldn’t manage to make out just what exactly they were saying, but she didn’t miss the hand gestures that accompanied them. It became obvious really quickly that she wouldn’t have liked what they were talking about. With her free arm, Kanthi reached into her shirt, grabbing at the item that was held in her bra. Some girls carried their cellphones there, or maybe money and IDs; Kanthi carried a decently sized pocket knife. She flipped it open with a flick of her wrist and held it up towards the offending males. “Hey,” her voice was loud enough to reach the pair, who turned to acknowledge her exclamation with surprised expressions on their faces. “Shut your fucking face or we’re not the only ones the paramedics are going to need to look over.”
Name: Atkanah Kahele
Height/Weight: 5’4 / 160lbs
Age: 250 (Birth: 12/16/1783)
Nationality: (Technically) Canadian.
Wizard Parent: Aimee Redstone (1st generation)
Child of Aimee Redstone, the most flightly of the first generation wizards. Aimee has traveled the world and one of those travels just happened to take her far into the corners of North America and into the land of the Inuit, where she spent some time living among the nomads. She especially hit it off with a young man named Nunataq and it wasn’t long until she found herself with child. Shortly after her birth, Aimee dropped Atkanah off in Dulcedomum and continued off with her travels. Atkanah has since then been raised by her grandparents, Johan and Aristar, and stayed at the house.
[Base Element] Water
A baby spirit she found in a polluted stream, Atkanah found herself being followed by Awa once her clean-up efforts culminated in more water spirits returning to the once abandoned body of water. She took to her right away and accepted a pact with her. She gets along very well with Atkanah’s second pacted spirit, Mu, as they both have very childish personalities.
Awa allows Atkanah to hold water as if it were a malleable solid, letting her shape it before freezing it up in whatever form she desires.
A lighthearted, silly spirit with the heart of a kid, Mu is a very childish and sweet spirit that always has a positive attitude and lots of enthusiasm to go around. He took a shining to Atkanah because she proved herself a very selfless person, always taking risks and doing sacrifices so the people around them could be safe and healthy. He is often one of those that asks her to take care of herself, though he is very easily distracted and sidetracked. He also loves to play with children and is an excellent babysitter and playmate.
Mu allows Atkanah a healing touch: any physical wound she can put her hands on, directly or indirectly (for internal organ and bone damage) will be healed.
A very serious spirit, Hazarmaveth took the form of a skeleton that hung in the rooms of a prestigious medical university during a good portion of the 1800s. Atkanah managed to catch his eye by simply attending to class: the spirit had never seen a woman try to learn medicine in its many years of having seen students come and go. Her attendance started suffering with the constant bullying of her peers towards her and her homesickness. When she finally dropped out, he followed her into Dulcedomum and finally revealed himself as a spirit and offered a pact on one condition: that she never quit on furthering her knowledge on medicine. He saw potential in her that many other students in the university had lacked and he’d hate to see it all go to waste.
Hazarmaveth allows Atkanah to have an enhanced vision (not unlike x-rays) that lets her see where and how serious injuries are, especially if they’re under the skin. It also lets her see where sickness is affecting the body, so she can know where and how to heal.
An exceptionally hard spirit to see, as it takes the form of leaves and feathers floating in a wind current, Atkanah pacted with Echo purely by accident. During one of her ventures to the outside of the house with Melton, she’d been in such a good mood she started humming a song that matched the howling and whistling of the wind in the woods. The wind spirit had been the one to make the tune and took to Atka when she continued the music it started and pacted with her on the spot. Atkanah is the only one that can understand what it says and it is otherwise mute save for the howling and whistling of a wind current.
Echo allows Atkanah power over her voice: her singing or humming serves as a tranquilizer and anesthetic.
Found while hunting for a specific medicinal herb, she was picked up by one of the house children at the time and given to Atkanah as a gift. Because it was a spirit and not a regular flower, however, it reacted with outrage that it had been uprooted and nearly killed. As an apology, Atkanah offered a pot with fresh water, nutritious soil and lots of light. Pleased with the arrangement, the spirit offered a pact as a way of thanks.
Anthea’s spell causes long vines to come out from Atkanah’s skin on her arms, allowing her to use them as a form of extended limbs.
A troublemaker, Makinzi is a childish spirit who enjoys spending time with children and amusing people. Atkanah found the spirit one day while taking a walk with her newborn daughter, Healani, who was crying at the time. Attracted to the wizard because of the wailing, the fire spirit proceeded to make sounds and faces at the baby until it stopped crying. Atkanah thanked it for its efforts and talked to the spirit as she walked back home. Hearing that the place where she lived was packed full of other children like this one and many more people to entertain, Makinzi asked to be taken with and offered a pact to ensure she wouldn’t be left behind no matter what.
Makinzi’s spell gives Atkanah a powerful electric shock, which she uses as a defibrillator.
A quiet and softspoken person, Atkanah takes her job as a healer very seriously. However, she’s a bad judge of when hard work turns into overworking herself to the bone and often forgets to eat or skips out on sleep if that means she can spend more time with the people under her care or working on a way to make them feel better. She has extensive knowledge on different types of medicine practices and will give everything a try before ever considering throwing in the towel, which isn’t an option in her book. If she has one big flaw it’s that she’s stubborn and her priorities are skewed, often leaving herself out of the equation. She is, however, very selfless and caring and will always try to help out when there is a problem, medical or otherwise.
Atkanah was born in the Canadian tundra, but was raised inside the halls of Dulcedomum after her mother – much as she’d done with her other children before her – left her in her grandparents’ care. She always liked looking after those that were sick and tired and would often play doctor with her cousins, aunts, uncles and grandparents – whoever was available would become a patient, treated with medical concoctions made with mud and leaves from the farm and sand and water from the hot springs. As she grew older, she seemed to have an aptitude for potionmaking as much as she did for medicine.
She enrolled in medical school – quite a difficult feat for a woman during the late 1800s. She dropped out soon after since the environment was hostile and she couldn’t get used to the idea of being so far away from the house for long, but it was during this period of time she met her first guardian, with whom she formed a strong emotional connection with. However, he was killed during an outing to the city, leaving Atkanah with child and refusing to leave the house for decades. This became a point of conflict between her and her daughter, who wasn’t allowed to leave, either.
It wasn’t until many years later, in the 1960s, that she met her current guardian, Melton. He was asked to accompany on her first venture out of the house in years and continued to escort her in subsequent excursions to the outside. In these endeavors, they got to know one another better and soon grew fond of one another, pacting as wizard and guardian a few years after they met. About a decade later, she met the guardian Kei Kahele, during a house excursion to Hawaii, where he was dragged into the house after becoming a standby casualty of an encounter between hostile spirits and the house wizards. Atkanah overlooked his recovery, and got to know him better in the subsequent months, as he decided to stick around the house.
They have since married and had over half a dozen children together. They are expecting another one soon.
These days, Atkanah spends most of her waking time split between the waterwing, where she teaches potionmaking to her younger relatives, and the light wing, where she cares for the sick and injured in the healing room. She helps look after the orphans and other children that live at the house, especially her siblings, along with her grandparents.
-Having grown without Aimee as a motherly figure in her life, around the same time as Nora, Jim, Prewitt and Terelle, she took her grandparents as her parental figures instead and calls Aristar and Johan Papa and Mama, respectively. She treats their children as if they were her own siblings – with a few pointed exceptions such as Artus. Her relationship with Aimee is complicated and rather strained.
-Being in charge of healing, her sheet shows two light spirits instead of one, since they are relevant to the abilities she displays on a day to day basis. She has actually pacted with a lot more spirits, whose pact marks remain dormant, as is such with most masters.
Kalei and Kaleo (2014)
Momi (2019) [spirit born]
Current Residence: Dallas, Texas|
Favourite genre of music: Rock I guess. Myabe Pop... It varies
Favourite photographer: My sister Gissel
Favourite style of art: Mechanical pencil and paper. Sometimes Wacom tablet
Operating System: Windows XP
MP3 player of choice: iPod
Favourite cartoon character: Takeshi Yamamoto or Miranda Lotto/Noise Marie